![]() ![]() ![]() There will also be 6 new weapons as well as a whole new perk (read class), what any of them are we don't know as of yet but I'm guessing it will be revealed as the update gets closer to launch.Īnd the final big feature is Steam Workshop & Mod integration. All I can say about this is that I hope they learned what made the Farm map so boring in Killing Floor 1 and that this new and updated version of it will be a lot more fun to play in. ![]() Quickly moving on after that mental image - there will be two new maps: The Black Forest and The Farmhouse. now, well, just take a look where the spikes are located. Also, he used to impale you with his chest flower thing. The Patriarch will have a 50% chance to spawn instead of the current final boss, Hans. The first and biggest addition is the return of the Patriarch, the big bad end boss from Killing Floor 1, though it seems the years were not kind to him as he seems a bit.worse off. Luckily the patch has quite a few more things to offer. The skins are separated in to a couple of tiers by their rarity and everything except the final tier can drop randomly during normal gameplay. You can see how I would be a bit miffed if this was the only thing they're going to add after a very long break from major updates. Let's get the already known out of the way, the update will contain paid skin chests (much like those CS:GO has) as well as item trading between players. It boggles my mind why they wouldn't release these two announcements at the same time and avoid needless criticism but here we are. So what else is coming with this update? If you've been around the past few days you would have noticed how I complained about Killing Floor 2 adding microtransactions to the game while its still unfinished and in Early Access with slow update roll-outs.Īs it turns out the Zed-Conomy is a small part of a bigger update that only got reveled the day after by PCgamer. ![]()
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